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A system built for the village

 

Under the village system player housing is tired. The village is made up of groups of houses. Many dynamic small scale PvP hotspots are brought into the village system. And in the case clans can be controlled through serious competing. An individual whose ownership of a house will not be changed but something is changing silently-that is the tax of its owner generates. Direct gold income results from holding one or more villages-about thousands of gold is earned potentially every hour.

Four times a day all villages go vulnerable during which time they can either be reclaimed by their owner or taken over by another clan. Every six hours Darkfall turns into a no-holds barred deathmatch for control over villages and their taxes. This new feature gives every clan the opportunity to score strategic victories and to gain considerable income by protecting their holdings or taking over someone else's.
 

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