As the rumors goes that a free-formed MMORPG will not and can not make sense, it seems there has come evidence that against it. A game resounds throughout the industry by redefining the word “fail” with a first subscription of 50,000 copies. But the fact is, who cares? A huge failure of such massive MMO provides everyone with no room for questions, for simple reasons that aborted logic has listed out their mistakes clearly for everyone to see. Even the most slothful in the fan community could say to themselves that they could do much better after watching Shadowbane. Whether or not the game had failed due to certain reasons does not matter at all, and the impact it left on the industry is of little importance. Razorwax AS, which came into being in July 2000, must have realized that it is the last stronghold of the sandbox and PvP genre. Though not traditionally as a separate development section of a series of working projects, Razorwax would be the only one of its type in a market that has been detracted by the public acceptance that MMOs must be grinds.
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