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What is enjoyable and what is not enjoyable in Darkfall Online

Darkfall is a colorful world where there are many kinds of features even before seen in other games. From my own perspective, I find there are some things enjoyable, some not.
I am going to introduction the things enjoyable in the following ways.
The World of darkfall with terrain is huge, open, and it plays a role in PvP. Player versus players system is exciting. I am also very interested in exporting the world, since exploration is rewarded. For example, if you do a good job, we are able to get the prizes such as chaos chests and other things. Opportunism is also rewarded, running across gravestones, free mounts from dead PKers, and so forth. Mobs here will fight with you, instead sit there and let you beat them or pick them off one at a time. the best items in the game is made by crafting, so crafting has some meaning. It is very pleasure to have a feeling that you are being a part of a world and not just playing a game. Darkfall is based on skilled not class. Sound plays an important role in the game, usually a players can hear others before he can seem them.
Darkfall does have some things that I do not enjoy.
Local chat is a joke. Crafting is too limited early on. it would be nice to be able to craft more than 1 items 200 times before I can craft something else. Economy system is made weak. The world of darkfall needs even more PvE elements to both create new PvP battles and supply PvP mats. Animations need to be polished. Sound efforts need to be improved, especially magic.
Article resources:
http://www.articlesbase.com/computer-games-articles/what-is-enjoyable-and-what-is-not-enjoyable-in-darkfall-online-1632462.html
 

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